Jobs Are IMportant

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    Absinthe

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    Jobs Are IMportant

    Post by Absinthe on Sat Sep 20, 2014 8:51 am

    Jobs are important to everyone, having a job is what can make roleplay different. It is quite honestly the difference between feeling like you are in a universe and part of the universe, as well as contributing towards it instead of just some shady/edgy game character, wandering around to talk to people like it's fucking Second Life or something.

    Admins need to create a large company or two, that hire people outright for various jobs. For example;

    Mobeus Industries:

    1. They pay people for work and give them actual work to do and also, the bosses occasionally contract criminals/mercenaries to do jobs that they'd never have their own workers do. Like attacking a rival company or just transporting illegal information / stealing information from le company.

    2. They will give various jobs, like security guard, receptionist, office worker, manager, medical / physician etc. The variety in jobs allow for the different types of work people prefer.

    3. They have a backstory and some purpose to themselves.

    4. Depending on the company, they have a specialized role, in this case for Mobeus. It's purely technology based and has a dedicated science team, who try to create new technology as they go along. Which can be added to the server IC'ly under administrative permission, which means the company will have real purpose and more contribution.

    5. With the rival companies, you have one company asking mercs/criminals to do something to the other. It might mean infiltrating the company doors and stealing something or killing an executive, who knows. Obviously assassinations are purely just for jobs/work and hold no specific purpose other then giving people work, so the deaths would be NLR, unless there's a really good reason behind an assassination.

    6. People who are high up in a company might pay lower level players or new players to act as body guards for them when they walk around, creating even MORE jobs.

    7. The companies will also be able to have control on the economy and as they will be controlled or influenced by the administration team, that allows you to have more as well. 

    8. I thought of Portal 2 just now as I wrote the line  below, when Cave Johnson's raving mad mumblings could be heard throughout the game. So the company could also hire test subjects to be involved in testing, which would hold high reward as well as the possibility of some kind of permanent disability, which would not be too severe, but still it contributes to the game.

    9. It provides a mixture of one night jobs, temporary jobs and long term jobs, all of which giving you the option to leave at any time. Although certain jobs obviously will require some notice, like if you are a manager or executive in MOBEUS, suddenly deciding to quit might have the company think you've gone rogue and assassinate you. Give notice Very Happy.

    MOBEUS INDUSTRIES, the future of technology. Sign up today and see if you have what it takes, to make a better world.


    ///

    I know what you are thinking though, this sounds like a lot of work and it probably is more then you do now. But the payoff is real and once it's started up and you have employees, there's barely anything you have to do other then make sure the company isn't handing out triple salaries or guns to people, which probably wont happen.

    Just remember, anything that's good in life requires you to work hard for it, no matter what. Put some work and soul into creating a company as well as a real world for your players and you will be rewarded immensely. Fail to do so and I can't exactly promise things wont go spiraling in the opposite direction of where you want it to, but what do I know, I'm just a Design Student.
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    ferrick

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    Re: Jobs Are IMportant

    Post by ferrick on Sat Sep 20, 2014 4:43 pm

    I don't think any admins are against creating opportunities for jobs, its just a lot more complex to make a sustainable one than simply making one that'll hold people's interests for more than a few days.

    What/Who is their clientele?

    Will it be admin or player run? Because while admins have the added benefits of being able to spawn and create events and whatnot, people typically get upset when everything is run my admins, especially where admins have a lot on their plate already.

    Do the leaders of said group actively want to lead? A lot of times I've seen groups, factions, and companies go full steam ahead and then when they actually start, the leadership is no where to be seen because ultimately no one comes to an RP server to lead and build setting for RP for others, they come to RP for themselves.

    How much would people get paid without accruing vast sums of money or having server inflation?

    How will the jobs get players roleplaying such as receptionist or bodyguard when typically those positions involve standing or following someone around and nothing more?

    How will said business keep employee players interested. How will the RP be kept interesting so that players don't feel like it's a job just to play here?

    To my knowledge, they are working on it as I believe was pointed out in OOC chat last night when we discussed this by Chancer. However, it takes time, as I mentioned there are a lot of factors that equal into it. The issues I've mentioned are only the tip of the iceberg.


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    Fuzzy Wolfy

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    Re: Jobs Are IMportant

    Post by Fuzzy Wolfy on Sat Sep 20, 2014 7:29 pm

    Let's not forget, while acquiring a job purely for the RP is possible, theres no real incentive to do so. Money is worthless here because there's nothing to spend it on.
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    Absinthe

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    Re: Jobs Are IMportant

    Post by Absinthe on Sat Sep 20, 2014 9:35 pm

    Money isn't specifically the problem, the problem is purpose and mis-en-scene. You need to make people feel like they are in the universe as well as give them something to do, you can help with that, via job.

    Also I'm not contributing anymore ideas or anything to the thread. Nor will I assist any of you with the company issue, I brought up an idea, it's your choice if you bother to use it or not.
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    Fuzzy Wolfy

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    Re: Jobs Are IMportant

    Post by Fuzzy Wolfy on Sat Sep 20, 2014 11:49 pm

    Incentive is still an important - if not the most important - aspect for any role play that isn't created by the player him or herself.

    If there isn't any incentive, there's no motivation and no desire to contribute or even participate. Especially if the RP itself doesn't provide very much in terms of fun character development outside of "This is my job, this is what I do for a living"


    Usually, money is the first thing people use as incentive, but it only works if the money can be used to achieve other items or services - which in this case, it can't. So you guys are going to need to figure another way to hook players in.
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    Absinthe

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    Re: Jobs Are IMportant

    Post by Absinthe on Sun Sep 21, 2014 6:14 am

    You mean administration have to, it's not my job nor the players job to do this. I'm providing a possible foundation for how the actual staff should be doing it, I wont dedicate any time then I am now in debating about the topic.

    Simple fact of it is, they need to figure this out and this will be the last I speak on this thread. Please conduct your comments to a different party, A.K.A. Not me.
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    Fuzzy Wolfy

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    Re: Jobs Are IMportant

    Post by Fuzzy Wolfy on Sun Sep 21, 2014 6:22 am

    For the "this is my job" quote, I was just stating that if there's no char dev or benefit, then it's pretty pointless to role play one's career on the server because there'd literally be no purpose. Ferrick raised a lot of good points, so I'd basically refer you - or anyone else, seeing as you seem pretty eager to leave the thread - to his post.

    Also, its not the admins job to create role play - though anyone who takes the initiative should be given credit for doing so.
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    ferrick

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    Re: Jobs Are IMportant

    Post by ferrick on Sun Sep 21, 2014 6:46 am

    Absintheinthesinthe wrote:You mean administration have to, it's not my job nor the players job to do this. I'm providing a possible foundation for how the actual staff should be doing it, I wont dedicate any time then I am now in debating about the topic.

    Simple fact of it is, they need to figure this out and this will be the last I speak on this thread. Please conduct your comments to a different party, A.K.A. Not me.

    No, that's not how that works. You don't start a thread and when people oppose your views, tell them to take their opinions to others instead. You're wrong, admins serve to overwatch and make sure server is stable, peoples needs are being catered to, and that troublemakers are at bay. Occasionally if they so choose, they're encouraged to do events. They're by no means obligated to create companies and jobs for players who have almost all the same utilities as admins, it's simply a matter of proving their trustworthiness and capability.  This is why we have playerbased groups. Admins have enough on their plates already, they spend more time catering to issues on the server than they do actually getting to RP for themselves and on top of that, you expect them to create companies and businesses that players could just as easily create with some flags and some startup cash. You need to practice what you preach, no one wants to have to organize a group and pay people for work and whatnot, admins don't, nor do players, because it takes away from the enjoyment of RP, so before you go saying it's the admins' job, remember that they already give enough of their time sorting everything else.


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    Absinthe

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    Re: Jobs Are IMportant

    Post by Absinthe on Sun Sep 21, 2014 8:00 am

    There's not a specific need for me to stop commenting here because of opposition, regardless of support, even if I was asked to contribute more. I just don't feel like it would be in any way beneficial for me to strain myself at constructing anything. I play once in a while and I stormed an idea on a thread, creating a very tiny idea and letting others amplify it was the most I was willing to contribute.

    But players controlling major companies that effect the majority of other players as well as the server in general isn't my way to go, I just don't believe in it. Players have no sense of duty to a server like an administrator and quite often, like myself, can just bail any time they feel like they aren't getting their hours worth.

    If I wanted someone running a company on a server, that gave a large base of employment to players, I would have an administrator within it, managing it in some way or somehow. So that I would know, it's being used to do the right thing.

    Although depending on the roleplay, this is good or bad, but generally speaking, you can't rely on the SecondLife principal of players creating everything and being magical/selfless idealists. You use administrators and you have some safeguard at least of it not backfiring in your face, because you understand that administrators have those responsibilities of helping the server, instead of using it for their own gain(Unless you appoint terrible administrators/recruit terrible administrators. I don't really know any staff, so I'll leave at neutral if they are capable or not.)..

    Also while not everyone is like this, many people, like myself currently as players, would not want to put in the work of creating a company or having to discuss it. Because a lot of thought and time would go into it if you want it done properly, like anything in roleplay, which is more attuned to administration because they're top notch(I hope) and can collaborate with each other more often with greater powers then those of a player.

    Take what you can from it, or don't take anything at all. Although I do feel a little mad that I had to actually reply to this when I said I would not, then again, I'm not being forced to respond, I just want to in a way.

    "Some things can't be fixed, some people don't want to be fixed or are incapable of acknowledging something needing to be fixed."

    - A wise man in a book.
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    Fuzzy Wolfy

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    Re: Jobs Are IMportant

    Post by Fuzzy Wolfy on Sun Sep 21, 2014 9:24 am

    Y-... You've obviously never been in a serious role play community before - either that, or the ones you've been in were incredibly lazy... I don't mean to offend, but players are usually the ones to start groups and invite others to role play, admins only do it if the idea in mind involves sensitive roles and resources beyond that of what a normal player can get.
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    ferrick

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    Re: Jobs Are IMportant

    Post by ferrick on Sun Sep 21, 2014 3:57 pm

    Absinthe, I don't see how that quote applies to this conversation at all, no one is saying everything is fine or that it can't be fixed.

    You're right, you didn't have to reply and you have no one to be mad at but yourself for doing so, same goes for making this thread. If you didn't want responses, you should have PM'd it to an admin. Fact of the matter goes, as simply put as it can be, admins have enough on their plate, players can have the same tools at their disposal. A player being dedicated and running a faction can be a strong stepping stone to becoming an admin and can help see which players care about server stability and who is in it for the power grab. As I mentioned, again, we have playerbased groups for a reason. You don't think it's beneficial to strain yourself, but you find it beneficial for admins to do so, the players that are supposed to be moderating the rest of the server. Keep that in mind also, they weren't always admins, they like to be here for the same reasons we all do, to roleplay. 

    I don't know about fuzzy, but this will be my last post since we're declaring when our last post will be; but clearly our words are being taken as a grain of salt. Since you are a member of the community that isn't that dedicated to it as you stated above, seeing your willingness to contribute, or lack thereof, tells me that we should treat your comments with the same amount of attention. Nothing gets handed to you on a silver platter and if you're not willing to contribute to the solving it, then you're part of the problem.

    Wow, I guess your quote does help, now I see it's context: 
    "Some things can't be fixed, some people don't want to be fixed or are incapable of acknowledging something needing to be fixed."

    - A wise man in a book.


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    Absinthe

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    Re: Jobs Are IMportant

    Post by Absinthe on Wed Oct 01, 2014 1:40 am

    My lack of willingness to contribute is not that I'm specifically lazy, it's that I'm currently involved in a lot of other things. I'm working forum administration and GameMastering on a SS13 server and I'm also trying to start up my own roleplay in a totally different time zone for a Gmod RP. I could throw in social life and schooling to top that up, so I am the last person to be able to contribute to the server. I barely get time to do GMODRP and I play here once in a while if I'm free or feel like just getting down to the roots of roleplay where you can focus on passive.

    I put up my own ideas of what I WOULD do if I was an admin or perhaps a full time(Trusted) player here. I want other people to do it because I am incapable of providing the time, I'm not even from this timezone, I just so happen to play here because the server and players here are above top notch. I mean, I wont say this is one of the best I've ever been in, but since the decline of GMOD 13, this is possibly the last refuge for veterans of GMOD RP. I don't know what happens really after this server is gone, because eventually it will be and perhaps extending it's life will be good.

    I might be re-hashing something I just said, I'm not one to proof read my comments, at all. But the point is you guys can make a company, as admins and instead of it being a player based one, it's admin controlled. Like a company that's been around in the city for a long time, it's powerful and it's got income. How it makes it's money is really IC, it could IC'ly pool its money from importation or exportation of goods/cocaine/whatever. With some invisible IC party outside of the city purchasing it, that's up to you guys.

    I know for a fact that a large company in the game, that gives out lots of jobs, both legal and illegal, with perhaps a rival company(That is smaller/larger.) would create a ton of roleplay. I mean you would have so much more to do and it would give some characters purpose. I know it doesn't mean much without money, but I mean, you guys roleplay without money already.

    I will leave you with an example of a roleplay that required no money and pretty much no items, yet it gave people a lot of fun times, including myself.

    BlackMesaRoleplay(The one that has that really fancy map that no one else can use. Not the other generic/shit ones).

    Myself and something like 40-80 people would get on each day, throughout various hours and /me doing science/maintenance or security. We received money, but you never used it on anything but coffee, paper and watermelons, which made money pretty much useless. No one really cared, you went to work, you started on a project and you completed them. If you were security, you tried to make sure that people who belonged in a certain area stayed there and no one stole any information from the labs or just simply killed someone else.

    People had fun spending 1-4 hours a day /me'ing invisible imaginative science, when in fact they were just standing in front of a a blank white board and in terms of OOC, doing absolutely nothing. It was still fun and the roleplay consisted of nothing but that. Now this server if you had a company and these sorted jobs, would be even better, because it would be more or less real and because of the illegal work, would give a lot more OOC purpose.

    I'm just shooting a lot of words and bits of information out here, hopefully some of it catches or it doesn't. As you can see though, my responses are timed between days and MYSELF doing this, is not possible.

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