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5 posters

    Revitalising the server (Multiple choice)

    Poll

    What's the problem?

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    Total Votes: 29
    ZombieMesh
    ZombieMesh


    Posts : 121
    Join date : 2014-09-11

    Revitalising the server (Multiple choice) Empty Re: Revitalising the server (Multiple choice)

    Post by ZombieMesh Sat Nov 01, 2014 10:56 pm

    I think a few things are attributing to the lack of players.

    Bad Lore: Players have been complaining about bad lore across the forum and being ignored. I can see you're trying to fix it with the thread you made. Hopefully players will use it

    Map: Headattack city was awful. The lore that changed us to it was awful. All the other maps keep crashing. Still waiting to see if City 8 edit works, not sure if you switched to that uet.

    Being Ignored: A lot of people left/became inactive because of constantly being ignored when they made suggestions or complained. Those people were swept under the rug because of the sudden boost in population but, as I stated a week or so ago, changing maps boosts a servers population temporarily. It causes a few people to join permanently, a few people to leave, and then stabilizes. Kurogane, in a thread, stated he never saw anyone actually leave, but that's because not a lot of people are going to announce their leave.
    Now it's pretty obvious that people did leave.

    Lack of events: Admins have a /event function for a reason. Be creative, think of stuff to do. I had a blast whenever Chancer did events. Either discuss with other admins possible events or hire event managers who's job is to come up with stuff.

    Lack of Conflict/White knighting: Lot of players who play antagonist complain about this. They'll do something then suddenly be swarmed with a butt-load of white-knights. There's no constant tension or conflict because of this, and also because there is no constant threat. When FEAR was around, Fables and FEAr were constantly at each others throats, resulting in good conflict. Now everyone gets along and, if they don't, get immediately shot down for trying to cause conflict.

    Low Population means no one joins:
    Sort of a paradox. If the server population is low, people aren't going to join, but the server population won't grow unless people join. Just means you need to give people a reason to join (events) or have your admins/ devoted players get on the server and just idle, or whatever.

    Lack of Jobs/No economy: Stated this was a problem when I joined. There's no money flow, no items to buy, nothing. It's a small thing, but it can create rp. If you also make certain things, such as big guns that murder everything, it would create a black market and also somewhat fix the white-knight problems. White knights only tend to happen when they think they can handle a situation. Take some of their fire-power away and a lot of them will stop.
    Mindpower
    Mindpower


    Posts : 60
    Join date : 2014-10-22

    Revitalising the server (Multiple choice) Empty Re: Revitalising the server (Multiple choice)

    Post by Mindpower Sat Nov 01, 2014 11:12 pm

    I refuse to play on any Half-Life RP-based map, especially city8. Headattack is good enough imo, albeit a bit too big?
    ZombieMesh
    ZombieMesh


    Posts : 121
    Join date : 2014-09-11

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    Post by ZombieMesh Sun Nov 02, 2014 1:07 am

    Why does everyone hate HL2RP maps? And it's not the City 8 we were previously on. I'm pretty sure that was City 8 district 2.
    Shanaro
    Shanaro


    Posts : 76
    Join date : 2014-09-07

    Revitalising the server (Multiple choice) Empty Re: Revitalising the server (Multiple choice)

    Post by Shanaro Sun Nov 02, 2014 1:32 am

    Here's what happened, those who liked headattack are refusing to play because its back to an HL2RP map, they know they can tank the server if none of them get on unless they get what they want, hence the end of every RP community I've been a part of where this was a common thing (Its really common here, I hear people threatening to quit over stupid shit at least once a day.)
    ZombieMesh
    ZombieMesh


    Posts : 121
    Join date : 2014-09-11

    Revitalising the server (Multiple choice) Empty Re: Revitalising the server (Multiple choice)

    Post by ZombieMesh Sun Nov 02, 2014 2:08 am

    Bro, have you even been on? We're still at HeadAttack. And people left when we moved to head attack (although not just for it being a bad map), it can go either way.
    Absinthe
    Absinthe


    Posts : 133
    Join date : 2014-09-17

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    Post by Absinthe Sun Nov 02, 2014 2:37 am

    rp_downtown

    I have never seen it been used, or tested, other then for that necro RP. It could work, I don't know, I am just trying to think outside of the boxes, boxes, box. You know, something so crazy, THAT IT WORKS.
    Zaedaphon
    Zaedaphon


    Posts : 15
    Join date : 2014-09-19
    Age : 102

    Revitalising the server (Multiple choice) Empty Re: Revitalising the server (Multiple choice)

    Post by Zaedaphon Sun Nov 02, 2014 6:35 pm

    Absinthe wrote:rp_downtown
    hahahahahahahahahahahahahahahahahahaha

    Anyone who voted 'lack of conflict' is a fucking idiot who blatantly doesn't go on the server, so you can cross that one off the list. There's enough conflict on the server to go through both world wars, for goodness sake. As for changing the map though, I really don't mind it going to a Half-life map-- people aren't going to leave the community over a fucking map, trust me. It's a threat they're using to make sure the map (which is a map they personally like) doesn't change. It's just a generic threat people use to get their own way, like a child. Ignore it.

    I must admit there is a small lack of jobs although the amount is certainly increasing.

    Personally I don't think there's a population problem. It's a bit iffy at times but it's certainly much better than 90% of other SRP servers.

    I also think there are /way/ too many fables or whatever at the moment. Really, like, ICly I only know about 5 humans. The rest are fables. You really need to remove the inactive people-- to which I had an idea just now. Make an activity check for any and all fables, asking if they still want their character, why they want their fable, etc.

    And finally, the lore in my opinion can get really confusing at times. I don't really know how to word it, but you need to narrow it down more. I mean it's fine and most of it works, but something seems to go wrong in my fucking brain whenever I think about it.

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