Jobs are important to everyone, having a job is what can make roleplay different. It is quite honestly the difference between feeling like you are in a universe and part of the universe, as well as contributing towards it instead of just some shady/edgy game character, wandering around to talk to people like it's fucking Second Life or something.
Admins need to create a large company or two, that hire people outright for various jobs. For example;
Mobeus Industries:
1. They pay people for work and give them actual work to do and also, the bosses occasionally contract criminals/mercenaries to do jobs that they'd never have their own workers do. Like attacking a rival company or just transporting illegal information / stealing information from le company.
2. They will give various jobs, like security guard, receptionist, office worker, manager, medical / physician etc. The variety in jobs allow for the different types of work people prefer.
3. They have a backstory and some purpose to themselves.
4. Depending on the company, they have a specialized role, in this case for Mobeus. It's purely technology based and has a dedicated science team, who try to create new technology as they go along. Which can be added to the server IC'ly under administrative permission, which means the company will have real purpose and more contribution.
5. With the rival companies, you have one company asking mercs/criminals to do something to the other. It might mean infiltrating the company doors and stealing something or killing an executive, who knows. Obviously assassinations are purely just for jobs/work and hold no specific purpose other then giving people work, so the deaths would be NLR, unless there's a really good reason behind an assassination.
6. People who are high up in a company might pay lower level players or new players to act as body guards for them when they walk around, creating even MORE jobs.
7. The companies will also be able to have control on the economy and as they will be controlled or influenced by the administration team, that allows you to have more as well.
8. I thought of Portal 2 just now as I wrote the line below, when Cave Johnson's raving mad mumblings could be heard throughout the game. So the company could also hire test subjects to be involved in testing, which would hold high reward as well as the possibility of some kind of permanent disability, which would not be too severe, but still it contributes to the game.
9. It provides a mixture of one night jobs, temporary jobs and long term jobs, all of which giving you the option to leave at any time. Although certain jobs obviously will require some notice, like if you are a manager or executive in MOBEUS, suddenly deciding to quit might have the company think you've gone rogue and assassinate you. Give notice .
MOBEUS INDUSTRIES, the future of technology. Sign up today and see if you have what it takes, to make a better world.
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I know what you are thinking though, this sounds like a lot of work and it probably is more then you do now. But the payoff is real and once it's started up and you have employees, there's barely anything you have to do other then make sure the company isn't handing out triple salaries or guns to people, which probably wont happen.
Just remember, anything that's good in life requires you to work hard for it, no matter what. Put some work and soul into creating a company as well as a real world for your players and you will be rewarded immensely. Fail to do so and I can't exactly promise things wont go spiraling in the opposite direction of where you want it to, but what do I know, I'm just a Design Student.
Admins need to create a large company or two, that hire people outright for various jobs. For example;
Mobeus Industries:
1. They pay people for work and give them actual work to do and also, the bosses occasionally contract criminals/mercenaries to do jobs that they'd never have their own workers do. Like attacking a rival company or just transporting illegal information / stealing information from le company.
2. They will give various jobs, like security guard, receptionist, office worker, manager, medical / physician etc. The variety in jobs allow for the different types of work people prefer.
3. They have a backstory and some purpose to themselves.
4. Depending on the company, they have a specialized role, in this case for Mobeus. It's purely technology based and has a dedicated science team, who try to create new technology as they go along. Which can be added to the server IC'ly under administrative permission, which means the company will have real purpose and more contribution.
5. With the rival companies, you have one company asking mercs/criminals to do something to the other. It might mean infiltrating the company doors and stealing something or killing an executive, who knows. Obviously assassinations are purely just for jobs/work and hold no specific purpose other then giving people work, so the deaths would be NLR, unless there's a really good reason behind an assassination.
6. People who are high up in a company might pay lower level players or new players to act as body guards for them when they walk around, creating even MORE jobs.
7. The companies will also be able to have control on the economy and as they will be controlled or influenced by the administration team, that allows you to have more as well.
8. I thought of Portal 2 just now as I wrote the line below, when Cave Johnson's raving mad mumblings could be heard throughout the game. So the company could also hire test subjects to be involved in testing, which would hold high reward as well as the possibility of some kind of permanent disability, which would not be too severe, but still it contributes to the game.
9. It provides a mixture of one night jobs, temporary jobs and long term jobs, all of which giving you the option to leave at any time. Although certain jobs obviously will require some notice, like if you are a manager or executive in MOBEUS, suddenly deciding to quit might have the company think you've gone rogue and assassinate you. Give notice .
MOBEUS INDUSTRIES, the future of technology. Sign up today and see if you have what it takes, to make a better world.
///
I know what you are thinking though, this sounds like a lot of work and it probably is more then you do now. But the payoff is real and once it's started up and you have employees, there's barely anything you have to do other then make sure the company isn't handing out triple salaries or guns to people, which probably wont happen.
Just remember, anything that's good in life requires you to work hard for it, no matter what. Put some work and soul into creating a company as well as a real world for your players and you will be rewarded immensely. Fail to do so and I can't exactly promise things wont go spiraling in the opposite direction of where you want it to, but what do I know, I'm just a Design Student.