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    Cursed Blood Reform (Proposed)

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    Giles


    Posts : 12
    Join date : 2014-10-03

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    Post by Giles Mon Oct 06, 2014 5:20 pm

    'Cursed Blood' Gene Mutations:


    Cursed Bloods? What is that you ask? Surely someone who’s lives for as long as you would have heard of these mutants. I heard they are monsters. I heard they are crazy and to be put down on the spot. I heard they are merely cannibals that were given a name to hide the epidemic that is rising.
     
    A human being that has been afflicted by the ‘Cursed Blood’ mutation is not one to be sympathized with, nor should one try to remedy their situations. These beings have been in existence for many years, perhaps even five hundred years, it is hard to pinpoint the first being afflicted with this gene mutation. The average life expectancy for these beings are around thirty years old, though that is entirely based on their environment and how often they consume.
     
    Consume what you ask? Human flesh, is what they consume. Most of these beings begin to exhibit symptoms during puberty, young girls experiencing it first as they enter puberty two years before boys. Their childhood and adolescent years are the same as yours or mine, but during the release of hormones from puberty does their gene defect start to rapidly evolve, or should we say, degrade. These beings carry a unique mutation in their chromosomes that are entirely dependent on their specific gene mutation. With the early stages of puberty a particular protein in the host’s blood begins to die off, and without a supply of these proteins; the hosts can run into numerous problems.
     
    Where can one obtain these proteins? Generally in the flesh and meat of other animals, though from an animal not of their species, the supply of proteins is fairly limited and will only sustain one for a limited time. The best supply of these blood proteins is from the flesh and meat of the same species, these defect beings also develop another variable during puberty. Their stomach lining develops a thick coating of a substance that allows for proteins to be digested by a new form of enzymes. These enzymes then allow for the much needed protein supply to be transferred from the lining of the stomach and into the blood stream, where they then coat the veins of the entire body.
     
    Why do their veins need to be protected from their body? The main defect of these ‘Cursed Blood’ beings is that their blood has evolved or in a sense adapted for survival. The host may be immune to their own blood, but only if these proteins are present. The blood within these defects share a variety of different variations, most of which are lethal to the host and others. They all share specific properties that varies from mutation to mutation, and quite often have devastating effects on what the blood touches, or the environment around the being.
     
    Without these proteins, what happens then? This is the sad factor that results in these beings having such a short life expectancy, many of whom don’t make it a year after their symptoms emerge. These being’s blood and their sanity is closely related, the correlation is unknown. Many theorists suggest that without the protein in the blood stream, the brain begins to act as if it is suffering from withdraws and a lack of oxygen. The best way to prevent any symptoms of these birth defect is to supply the blood with these proteins on an hourly or daily basis.
     
    It varies from being to being what these symptoms represent, but are always sever to the host. Five hours without a supply of these proteins from ingesting meat can already be dangerous to the being, and anyone around them. They often suffer through two different stages, one being emotional, and the other physical, both of which happen at the same time.


    Emotional Withdrawal Symptoms:
    Anxiety
    Paranoia
    Hallucination
    Irritability
    Anger
    Confusion
    Social Isolation
    Headaches/Migraines
    Restlessness
     
    Physical Withdrawal Symptoms:
    Sweating
    Racing Heart
    Tremors
    Nausea, vomiting, and or diarrhea
    Subconscious attraction to other beings (The body’s last resort for one to ingest proteins)
    Twitching
    Tightness in chest
    Muscle spasms
    ADB (Acute Deterioration of Body)
     
    You might ask what is ADB? (Acute Deterioration of Body) This is the last and final stage of the body’s withdrawal of these much needed proteins. With the supply of those proteins gone, and the host no longer being immune to his or her own birth defect, the body begins to break down and shut down. The brain first starts to cause Dementia and Insanity, causing the being to lash out and become confused and dangerous to their surroundings. Next their vision becomes blurred, and their speech slurred and incoherent. The final stage is that the body is no longer able to contain their blood, and goes through a stage much like Ebola. The veins holding their blood supply split open, they begin to suffer internal bleeding, and depending on their blood mutation, it may begin to affect their body parts. A being with that lives with a low temperature of blood will have their bodies frozen in place, a being with a high temperature of blood will have their bodies boiled alive, and their skin to bubble and fall off.
     
    By no means is suffering from a protein withdrawal a pretty sight or something one wants to actively suffer through. Many of these beings who are still alive have developed rituals, and systems on how to actively keep themselves supplied and away from these symptoms.
     
    What are the long term effects of this gene mutation? Individuals who have been afflicted with this defect and have survived are all prone to a decrease in mental sanity and from distinguishing life from fantasy. Many of these older defects sadly end up mentally incapable of sanity and unable to take care of themselves. Many suffer through the effects of ADB once they are no longer sane.
     
    I’ve seen one of these beings before, they are hideous. Most folks will claim to have seen one of these, or been a victim of one. Almost all of these beings have physical attributes that give their defect away, the white of their eyes turn shades darker and look gray, and their irises become a dull color of what they once were. I heard their eyes glow brightly. That is a myth of these beings, at least half a myth. Their retinas are susceptible to allow in more light due to their defect, giving off the illusion that their eyes sometime glow when in actuality all you are seeing is an overabundance of light being retained by the retinas. Which is why most of these beings wear glasses, sunglasses or masks to avoid the damage to their eyes that come from being exposed too much UV.
     
    I heard their blood is grey, and you can see black veins all over them. This once again is a myth that has been spread around for centuries. Every species of mammal carries red blood, which is due to the low oxygen content present in blood. These ‘Cursed Bloods’ blood are simply a lighter color of red, almost verging on a dull pink because of the overabundance of those proteins that it needs to carry. Though the myth does result from some sort of truth, when the host suffers through protein withdrawals, and the blood no longer carries these proteins across the body, the blood cells being to retract on each other and clump together, causing the illusion of a very dark form of blood, which is sometimes taken as looking gray.
     
    These beings have a distinct smell, and it’s disturbing. This myth is in fact a truth, the ‘Cursed Blood’ defects have a strong smell of Iron throughout their body. This is a result of the overabundance of those proteins in their bloodstream which allows for their pores to give off a metallic, iron like smell.
     
    How are these things born, is it from the mother or father? The cause of this gene mutation is extremely rare, and happens randomly. There is no test to check for it, or a specific thing that causes it. Though children with parents who suffer from this are much more likely to inherit this birth defect.
     
    Blood Traits for the Afflicted: (New traits can be added if they are reasonable and realistic.)
     
    Healing - Blood has the ability to heal those that it touches, but can be highly addictive. Withdrawal symptoms include hallucinations, muscle spasms, and depression. Host of this blood will have improved healing abilities, and will not regrow limbs or bones. Healing of bones, or fractures for host and or other beings require constant supply of blood and will take days.

    Burning/Boiling - Blood that has an incredibly high temperature. Renders the holder of this blood to be unable to feel heat, and projects an area of heat around themselves if they do not keep themselves supplied with proteins. Weakness is that the host is not immune to his own blood, only the organs and veins are immune to the high temperatue.

    Acidic - Blood that acts as a powerful acid, will melt through most substances. Weakness of this trait is not much like the heat trait, the host is not immune to his or her own blood. Being wounded can be devastating effects on the host.

    Knockout - Blood that only effects biological entities. If it touches such a being, they will begin to feel tired and drained of stamina, continued contact with the blood will end up causing the being to lose consciousness. Weakness is that as a result of this attribute being inside the body, the host is often sleepy, fatigued and requires more sleep. They can also become subjected to their own effects without warning, passing out in place.

    Freezing - Blood that absorbs heat very quickly, cooling down everything it touches. Projects an area of coldness around its host. Temperatures can vary, though never enough to ice anything over. Weakness of this trait is much like the others, the host is not immune to their own blood, and being injured can be lethal. These characters are often quite often sick due to their lowered core temperature.

    Pestilence/Disease – The host is subject to a disease within its body, the disease often varies and is unique to the host. The host of course is immune to it, and the act of swapping fluids or blood can pass it on to another being. Weakness is that the host is highly contagious and will suffer from social isolation for fear of causing an epidemic.

    Adrenaline - Blood that acts as a drug for other biological entities. This trait can improve the physical attributes of those that is touches for mere minutes at a time, such as reaction time, limited increase in muscle strength, and an increase in endurance. The weakness of this trait is that a being in contact with it goes through addiction withdrawals and suffer from extreme muscle pain and muscle spasms. The host quite often has no control over their own strength. Normal actions can easily vary from unable to lift up a milk cartoon, to accidently crushing the bones of someone when touching them.

     
    Noxious Gas - Blood that turns into a gas when removed from the body, the gas is quite often flammable, and lethal to those who breathe it in. Blood will always turn into gas with the presence of oxygen. The host’s skin is quite often immune to the gas, though not their internal organs, breathing it in can be just as lethal for the host. Beings subjected to this gas will have their internal organs mildly corroded depending on the volume of blood, less blood means less danger. Their skin and clothing will often being to corrode depending on the volume of gas too.
     
    Paralyzing - Blood that only works against biological entities. When touching such a being, it will slow their movements down considerably; with continued contact the blood will eventually render them unable to move for a set amount of time. Host is also susceptible to their own blood as the others, though only when injured. The host’s body will sometimes render itself paralyzed without warning.

    Hallucination - Blood that causes whatever biological entity it touches to have extreme and terrifying hallucinations. Hallucinations can include flashbacks, nightmares, loved ones dying, and out of body experiences. The host is also susceptible to this own blood in their unconscious state, sleeping patterns are often affected, and the host suffers from sleep deprivation.

    Pain - Blood that causes an extreme amount of pain to whomever touches it, the severity of pain is determined by the volume of blood being applied, and will have the same effect on each person. The blood is ingested into the beings pores and inflames their muscles and ligaments, causing extreme pain to the area where it is deposited onto. The weakness of this trait is that the host has no control over their pain tolerance, and will often range from low and high on a daily basis. A paper cut may feel like a severed limb, a severed limb may feel like someone yanking out a hair.

     
    Intoxication - Blood that intoxicates those that come into contact with it. Blood on skin contact will result in decreased inhibitions, decreased coordination, vomiting, etc. The blood is far more effective if ingested, and a small amount could completely inebriate a regular human being. As a result of the trait, the host is quite often intoxicated as the blood having the illusion that is has a high concentration of alcohol in it, tricking the brain into believing it is.



    Last edited by Giles on Mon Oct 06, 2014 5:30 pm; edited 1 time in total
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    Armada


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    Join date : 2014-09-23

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    Post by Armada Mon Oct 06, 2014 6:30 pm

    The situational nature of the blood effects on the host make this a bit iffy.

    I'd suggest an ingame roll as to whether the effects will be on one end of the positive/negative spectrum if they're ever put in effect.

    Ex. Pain. Someone gets shot and rolls for the level of pain. 100 being high tolerance and minimized effects and 1 being low tolerance and crippled on the spot.

    Just an approach to potentially be taken in regards to ingame implementation, quite literally making the Cursed Blood race a bit more /cursed/.

    Pretty nice looking guide.
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    Giles


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    Post by Giles Mon Oct 06, 2014 6:51 pm

    That could easily be implemented for players to do OOC, I left that out as I assumed most players would be responsible and decide maturely what happens when they are met with their own blood. But that is certainly a possibility.

    I more so made this guide as the way it was before, the characters had no weakness' and seemed more blessed than cursed in nature. Hopefully others can relate to this.
    Vampyr
    Vampyr


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    Post by Vampyr Tue Oct 07, 2014 5:26 pm

    Well, I like the idea of this guide/reform.

    In response to Aramda, I am heavily against rolling, fuck that. I can see rolling be a useful tool for other things than combat rp, but it should never be used for anything even relating to combat roleplay or any form of conflict.

    But yes, +support.
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    Armada


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    Post by Armada Tue Oct 07, 2014 5:45 pm

    If I trusted people enough to roleplay varying degrees of side effects from their curse WITHOUT admin intervention, I wouldn't have suggested rolling.
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    Giles


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    Post by Giles Tue Oct 07, 2014 6:04 pm

    I believe with a strong minded person in control of this faction, and that these characters are only given to mature and responsible players. Rolling may not be needed at all, as the mod could watch over the players IC and OOC and give them feedback if any complaints arise.

    But deciding if rolling is needed or not is only a small concern of these reforms, and that will be worked out if these are accepted.
    SaintCharmer
    SaintCharmer


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    Post by SaintCharmer Tue Oct 07, 2014 8:54 pm

    I like it. +support, makes a lot of sense and a very interesting sounding concept of play.
    Fuzzy Wolfy
    Fuzzy Wolfy


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    Post by Fuzzy Wolfy Wed Oct 08, 2014 12:33 am

    My only qualm with the original cursed blood was their lack of cons to having 'cursed' blood. This takes care of that, to an extent.

    +support.
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    Giles


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    Post by Giles Wed Oct 08, 2014 3:49 am

    Hi there, Wolfy,

    By to an extend, do you mean you would like to add more extreme cons into the reform?

    If so what are they, and I'll try to incorporate them into the reforms so that everyone's input is added in.

    Thank you.
    Fuzzy Wolfy
    Fuzzy Wolfy


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    Post by Fuzzy Wolfy Wed Oct 08, 2014 5:19 am

    Well no, personally I can't think up of anything else to improve its balance. Considering this is mainly an IC trait, and its cons are also IC, I think this is pretty perfect.

    In terms of enforcement, I mean.

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